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??-??-2003 |
??-??-2003:
a simple game created with java for mobile phones. its a 2d platform game project. its not finished as this site is mainly for unfinished game projects, but you might find it useful if you want to stt coding for mobile. target is nokia. i packed it all im not sure if it compiles or still runs, but it might worth a try. |
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18-02-2003
18-02-2003 |
18-02-2003:
Booley hunt exe brings a new gameplay. you have 3 chances to hit your
opponent, if you dont he gets his turn, else you get a point and restart
with ball again. if ball gets too slow you also loose your turn. try
it for yourself. might have some more that i dont really recall implementing
:)
Fixed few bugs, added some new things i just cant remember :)
17-02-2003:
Done some more work in the Boosters code. Sprite animation is supported,
etc
Added Bitmap font support (currently been used only to display the score!
16-02-2003:
New MENU SYSTEM implemented. is still hard-coded, but we now have sub-menu
support and few different button options. just check it out and see
for yourself
Sorry for a few days that i didnt have any news. too lazy to write them
down :) been busy fixing a ugly bug with the floor collision
and score code. it was scoring for both players
when it should only score for one. fixed it! problem was i had the code
in GameLogic() and i was checking floor collisions twice (for
each player, stupid :). anyway now that is fixed!
13-02-2003:
Iimplemented entities sprite animations and ball motion (time-based
movement), worked out some simple player events. not perfect but its
running ok!
12-03-2003:
Ccollision detection code is back to the same, just improved. player
velocity is no longer cutted off, it moves away from the ball when hits
it (mass of both bodies are almost the same.. this could be used as
a new booster option (increase bodies mass))
well i just hope this way i dont get too much problems on collision
response in slower computers
11-02-2003:
New menu feature. supports keyboard scrolling. few minor changes on
the menu system and the game. menu access from in-game loop, etc.
Changed 1st player JUMP key to ENTER!
Implemented some rules. you can hit the ball 3
times in a row, more and you loose. ball cant hit the floor more than
3 times before you hit it, or you loose. if you can make your opponent
miss the ball you score. thats about it for now!
10-02-2003:
Player 2 can now play! chagned few things for the power-ups. still not
enabled.. soon!
08-02-2003:
Ffixed a bugs on the collision detection. added some more options, like
a simple power up, two player mode (1st player: arrow keys and space
to jump, 2nd player: A,D and Q to jump) mostly just experimenting..
oh yes! sounds are working aswell
06-02-2003:
Added a simple stylus/mouse controlled menu system. supports only begin/end
game options at the moment
FIXED physics. using a technique explained at http://www.gamedev.net/reference/programming/features/boundingsphere/default.asp
fixed ball physics. it still go under the ground. dunno why. must work
out the interaction of ball and player correctly. at the moment it just
changes in the y axis when a collision is detected.
05-02-2003:
TODO! add opponent, add score board, fix bugs, add something that makes
this a game :)
Collision between player and ball not perfect (FIX THIS!)
So far single player controls supported, ball physics not working properly!
(FIX THIS!)
Simple ball game where player must hit the ball before the opponent.
the player who lets the ball hit the floor, loses one point
Projected started.
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04-02-2003 |
04-02-2003:
Aadded projectile, now player can shoot a single shot using 'S' key. power
and angle still random calculated. will change soon
01-02-2003:
Aat the moment landscape generation working, map scrolling, player and
some physics as collision too. more to come. for now just use arrow keys
or mouse for map scrolling
scorched earth/worms clone.
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30-01-2003 |
30-01-2003:
TODO: display tileset on seperate window! allow tile picking from a bitmap.
support for solid and non-solid tiles, etc
Supports scrolling using arrow keys and mouse, tile placement with mouse
left button, screenshots, tile scrolling (using A/Z)
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31-01-2003
30-01-2003 |
31-01-2003:
Collision detection fixed! palyer now can stand on the blocks and jump
correctly!
Screen bounds clipping done, player movement based on time, so it works
the same on all computers
camera movement based on player's position (optional.. for animations,
camera can move by itself)
other features that i cant remember at the moment. take a look at it!
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23-01-2003
23-01-2003 |
23-01-2003:
Collision detection working (using a map defining the track position)
Car movement still very basic, moves to where it points. basic physics..
*NEEDS SOME WORK HERE!*
AI still not implemented. player is alone in the race.. TODO: add opponents
etc
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10-02-2003
22-01-2003 |
10-02-2003:
Nnew problem with the rules! found out it isnt working correctly. still
havent found why!
TODO: a menu, and a few levels with different themes (atleast 3 for a
demo version)
its a simple 3 in a row clone. game rulez are working, all seems ok
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22-01-2003 |
22-01-2003:
TODO: needs some new graphics, some themes and a better menu system, etc
Game is working
Match 2 images and they will disappear. find them all to win the game
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